![]() ![]() However, some versions of the genre force the user to create the "maze" out of their own "towers", such as Desktop Tower Defense. Many modern tower defense games evolved from real-time to turn-based, cycling through distinct gameplay phases such as build, defend, repair, and celebrate.Many games, such as Flash Element Tower Defense feature enemies that scamper through a "maze", which allows the player to strategically place "towers" for optimal effectiveness. Bloons Tower Defense was first published in 2007, one of many in a series of balloon themed multi-platform games released. Handheld game console were not ignored in the boom and titles included Lock's Quest and Ninjatown released in September and October respectively. ![]() Another significant Flash title released in 2008 was GemCraft. Desktop Tower Defense earned an Independent Games Festival award, and its success led to a version created for the mobile phone by a different developer. Among them were the extremely popular titles Flash Element Tower Defense released in January, Desktop Tower Defense released in March and Antbuster released in May. The first stand-alone browser games emerged in 2007. For these reasons, some regard it as the first true game in the genre.Ä«etween 20, the genre became a phenomenon, due in part to the popularity of the tower defense mode in real time strategy games, but mainly due to the rise of Adobe Flash independent developers as well as the emergence of major smartphone app stores from Apple and Google. Additionally, in Missile Command, the sole target of the attackers is the base, not a specific player character. The innovation was ahead of its time and anticipated the genre's later boom, which was paved by the wide adoption of the computer mouse. Missile Command was also the first of its kind to make use of a pointing device, a trackball, enabling players to use a crosshair. ![]() In the game, players could obstruct incoming missiles, and there were multiple attack paths in each attack wave. The 1980 game Missile Command changed that by giving shields a more strategic role. The game featured shields that could be used to strategically obstruct enemy attacks on the player and assist the player in defending their territory, though not to expressly protect the territory. The object of the arcade game Space Invaders, released in 1978, was to defend the player's territory (represented by the bottom of the screen) against waves of incoming enemies. The tower defense genre can trace its lineage back to the golden age of arcade video games in the 1980s. ![]()
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